Stay in the loop, sign up to our newsletter
COMPUTER CLAY
On the first workshop day, Martin will introduce the software and overall workflow. Participants will sculpt the object they want to produce in ZBrush, from which a two-part mould will be created in Blender. By the end of the session, the moulds will be exported and prepared for 3D printing. Martin will follow each participant individually, step by step.
On the second workshop day, everyone’s mould will have been 3D printed. Following a demonstration, participants will create up to five individual pieces, which may function independently or be assembled into larger compositions. At the end of the day, the finished work(s) will be raw-glazed in a transparent glaze.
The class is run in a small group of up to 8 participants to allow for personal guidance.